var imgFolder = '/images/';  var rotatePeriod = 2500;  //equivalent to 2.5 seconds; 3000 == 3 seconds, 4000 =4, etc.var images = new Array(     "animated1.jpg",     "animated2.jpg",     "animated3.jpg");var image = new obj('rotater'); //name in quotes must match the id attribute of the img tag in the html filevar timeoutID = 0;rotateImage();function rotateImage(){  window.clearTimeout(timeoutID);  var random_number = Math.floor(Math.random() * images.length);  image.src =  imgFolder + images[random_number];  timeoutID = window.setTimeout(rotateImage, rotatePeriod);}function obj(name){  return document.getElementById(name);}